Composers Forum is a daily web log that allows invited contemporary composers to share their thoughts and ideas on any topic that interests them--from the ethereal, like how new music gets created, music history, theory, performance, other composers, alive or dead, to the mundane, like getting works played and recorded and the joys of teaching. If you're a professional composer and would like to participate, send us an e-mail.


Regular Contributors


Adrienne Albert
Beth Anderson
Larry Bell
Galen H. Brown
Cary Boyce
Roger Bourland
Corey Dargel
Lawrence Dillon
Daniel Gilliam
Peter Gordon
Rodney Lister
Ian Moss
Tom Myron
Frank J. Oteri
Carlos R. Rivera
David Salvage
Stefano Savi Scarponi
Alex Shapiro
Naomi Stephan
David Toub
Judith Lang Zaimont

Composer Blogs@ Sequenza21.com

Lawrence Dillon
Elodie Lauten
Anthony Cornicello
Everette Minchew
Tom Myron

Alan Theisen
Corey Dargel



Latest Posts


The Poietic Fallacy Fallacy
Rodney Lister

Applying Myself
Galen H. Brown

Deciding How Long a Piece Should Be
Jerry Bowles

What You Don't Know and Who You Don't Know
Frank J. Oteri

New Music in Granville, OH
David Salvage

Marketing Our Music
Cary Boyce

Do you do organic?
David Salvage

harmonic rhythm
Lawrence Dillon

Huh?
David Salvage

today is paul hindemith's birthday
David Toub


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Record companies, artists and publicists are invited to submit CDs to be considered for review. Send to: Jerry Bowles, Editor, Sequenza 21, 340 W. 57th Street, 12B, New York, NY 10019


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Monday, December 19, 2005
Making Music for Games

My girlfriend, whose gamer credentials far exceed my own, recently turned my attention to this article. Unfortunately, the author never really approaches an answer to its Cage-referencing opening paragraph. However, it does do a good job of summarizing the current state of music for video games, describing the challenges of writing for an interactive environment, and distinguishing video game music from film scoring. All in all, it seems to me like a fascinating medium in which a composer could have both an unprecedented amount of control and an unprecedented ability to relinquish that control. Since I haven’t seen this topic broached here at Sequenza21, I thought I’d offer it up with a few thoughts and questions.

First, has anybody had any experience working in the gaming realm? I know there were several students in the department at Columbia with me who were interested in scoring games, but I’ve never met a composer who’s actually worked on one.

Second, for other composers like me who grew up with video games, do you find that gaming has influenced your composing? Personally, though I mostly stick with live instrumentation, I’ve begun to wonder if my tendency toward audience interactivity and open forms isn’t all because of Mario.

Third, how about audience interactivity in general - new direction or a dead end for new music?

 



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